One city. Every player on the same server. You start with a safehouse, thirty grams in the closet and one dealer named Marek. Claim corners, mix for the market, keep the heat down, keep the crew loyal, and take districts from everyone else who's trying to do the same.
2026-09-14 2974012 · World server kingdutch.elzeego.com · Windows · macOS · LinuxPlants ripen in the safehouse closet and in grow houses. Growers harvest. Seeds come in three strains, each with its own innate effect.
Select a dealer, click a marked spot on the street, and customers start walking up. Runners keep bags full. Every sale is a conversation.
Order additives from a supplier. A crate lands a few blocks away. Anyone can grab it. A chemist in a kitchen turns product into something the district actually wants.
Sales raise heat. Heat brings patrols and raids. Hold a majority of a district's corners and it becomes yours: posts for your enforcers, better prices, and a precinct you can pay off.

Every district has marked spots scored by foot traffic. Better spots cost more, pay more, draw more customers and heat up faster. Select a dealer, click a spot, done. A rival enforcer standing on your corner unopposed for ten seconds takes it.

Ten additives, each with a handful of transformation rules. Sugar turns Calming into Euphoric and adds Munchies. Stack them and chains open up to the rare effects that pay ×1.5. The rules are the same on every server, so chart them, trade them, argue about them.

Hire from three named candidates. Everyone has two traits that change numbers and one vice that makes stories. Gamblers drift to the card room. Loose tongues name your stash in a bar. Pay short and it works, for a while. You will see the betrayal coming for three shifts before it lands. Whether you act is the game.

Hold more than half of a district's corners for twenty seconds and the streets turn your colour. Two posts open on its edges for enforcers. Prices go up fifteen percent. And the precinct takes bribes: three, six or twelve shifts with no patrols and no raids, for a price scaled to how good the corners are.

Customers ask for the effect they want. Dealers pitch the product they hold, by name and price. Matches pay a premium and the buyer hops. Mismatches walk away half the time. Busts come with a line from the cop. The city talks; the feed writes it down.

Downtown core, suburbs, industrial edges and parks laid out from a seed, with traffic, delivery vans and police cruisers. Up to thirty-two crews on the same server. Your crew is saved on the server and reclaimed by name when you come back.
Unzip, run, type a street name, join. No account. Your name is your identity on the tester server, so pick one and keep it.
xattr -dr com.apple.quarantine ~/Downloads/Kingpin.app. The alpha is ad-hoc signed, not notarized. macOS 11 or later.chmod +x Kingpin.x86_64, run. Needs Vulkan drivers (Forward+ renderer).Any GPU with Vulkan 1.1 (or Metal on Mac). 4 GB RAM. 400 MB disk. A keyboard and mouse; there is no controller support.
The game talks UDP on port 24566 to kingdutch.elzeego.com. If you can't join, your network blocks outbound UDP; try another connection or Play Sandbox offline.
The world may be reset between builds. Balance is deliberately harsh right now. Expect rough edges, and tell us about them with the build number from the title screen.
kingdutch.elzeego.com:24566. Press Join World. (Or Play Sandbox for an offline game against AI crews.)| Select / order | Left click select, drag-box, right click move · right click a building to work it |
| Camera | WASD or edge pan · wheel zoom · middle drag rotate · Home |
| Build | G grow house · T stash · K kitchen · C show corner spots |
| Hire | 1–6 dealer, grower, chemist, enforcer, runner, lieutenant |
| Panels | R crew · Y turf · O supplier · B recipes · Tab scoreboard · F1 hints |
| Other | X stop · Enter chat · P pause (sandbox) · Esc cancel |